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Book: Programming an RTS Game with Direct3D by Carl Granberg

Book Review: Programming an RTS Game with Direct3D by Carl Granberg

star rating  5 stars, 1 review
categories: Books, Programming, Graphics & Multimedia, DirectX, Game Programming

Author: Carl Granberg
Publisher: Charles River Media
Brand: Brand: Charles River Media

 Excellent Book!

This book was superb! The book is divided into several chapters each dealing with a small part of what it takes to make a rts game (terrain, mini-map, fog-of-war etc). All chapters easy to follow with lots of nice figures making it more easy to follow what is happening in the code. It was the first time I came into contact with writing pixel and vertex shaders but it is all explained very well. The examples are also really nice! If I could wish for one thing, it would have been that the AI chapter would have been a bit more in-depth... but I guess this isn't a book about AI after all. Anyway, definitely a recommended read!

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