Book: Advance Chess: A Pre-Dawn to the Age of Superlative Bionic Robotic Intelligence Capabilities by Siafa B. Nealcategories: Book, Boardgames, Popular Chess, Mindgames, Advance Chess, Dynamic Logistics, Fun Chess, Strategics Logistics, Spaceship14, Mindboggling Games, Stargate14, Space-Aged Games, Chess
Siafa B. Nealabout this book: My book entitled, Advance Chess: A Pre-Dawn to the Age of Superlative Bionic Robotic Intelligence Capabilities, Edition 1 Vol. 1, which discusses the advance level of chess games on the game board, The Longitudinal Star Gate 14 Model, Model III, published by Kobo Books Publishing Company, is just one of the series of my Advance chess books. Readers who benefit from this book include those chess readers who may want a different perspective about the game of chess especially those who prefer advance level logic thought processing, those chess readers who show an interest about the concepts of Advance 3-D Matrix Vector Chess and those chess enthusiasts experience chess as a fun past time activity.
Inspirations from my 3-Dimensional Art Paintings provided a catalyst in my thought flow analysis of finding newer ways of adding sophisticated game play dynamics to rather mundane, boring aspects of conventional chess. My thought processing of the game examines ways of using the non-evasive method of psyco-telepathic -dynamics of thought waves to manipulate the chess games pieces on a game board, this is to mean, that the chess game models has built-in mechanisms that feeds on cyclic thought waves patterns and respond to various types of statistical game play variations accordingly by mere thought projection patterns. Some other options include the evasive types of chess game models that uses data collected from the existing bio-impression/expression source, meaning that the game model is able to gather data emitting from game players(bio-metrics), such as a person's eye movements, thermal emmisivity, blood pressure, heart rate, body language, gestures and body postures to name a few, in the existing surrounding proximity, a applies sta/sto-kinematic distributive dynamics (chess pieces movements) on the game board model. An option example may be a type of chess game board model that respond, on-touch to a player's finger gestures or combined with telepathic sensitivity to name a few of other possible options.
Prior to publishing my book with Kobo Publishing company which pertains only to Model III, the Longitudinal Star Gate 14, I registered the games played on Model I (The Star Fish Model) and Model II (the Latitudinal Star Gate 14 Model) with the LIBRARY of CONGRESS.
The basic concept of this book is demonstrate to chess enthusiasts that a game board model may accommodate as many players or chess game sets as possible. This possibility event thereby adds to the kaliedoscopic dynamic probability tapestry of what may or could be possible.
The thought occurred to me that because of the 3-Dimensional contour of the game board, readers may find it difficult, except for those with higher degrees of retentiveness and abstract thoughts and perceptions, to relate to or even interprete the vastness of the data that is available in this book; the 3-Dimensional data compression into a 2-dimensional text book (perhaps it may be wise to interject the comment that, a Halo-graphic game board model, devices that refine white light (covering a finite wavelength spectrum ) into an assortment of objects, as in this case a game board model, which I dare say would make printed books obsolete, may be a suitable solution to this dilemma).
Anyway, who wants to be burden with having carry dense quantities of printed books not to mention further, the cost to the environment, ecological-degradation, as well as the material cost (printing ink) to print vast quantities of text books.
Unaware of the potential problematic problems that may occur, as avid chess readers try to comprehend my book, especially focusing on digesting the conceptual aspects of the visualizing various positional views (game play photos), not to mention the the technological limits of the image light spectrum sensor, (the camera), of the chess games, I published through a publishing company, The Outskirtspress Publishing Company, the Advance chess book, Edition 1 Vol. 1, using the original 3-Dimensional model, the Longitudinal Star Gate 14 Model, Model III. The resolution of this issue may possibly simply be mitigated with the use of a magnifying disc or optical lens, although I would surmise that the distribution of the games CD disc would be helpful, especially for those readers who use computers and laptops.
The potential possibility of this dilemma presented an opportunity for me to publish a revised version of Edition 1 Vol. 1 with a different Publishing Company, Cold Coffee Press Publishing, utilizing a rather flat version ( 2-Dimensional ) of the Longitudinal Star Gate 14 Model, Model III, which may I further add, mitigates somewhat, what I think readers may find as problematic to conceptualize. This issue, as does so many other issues pertaining to book publishing, allow for further discussions as to how any industry, for that matter, cope with the changing trends of technological advances and what guidelines or mechanisms are in place to allow for more acceptable accommodations for slow pace industries that adapt to macro-micro developmental progression. The revised version of Edition 1 Vol. 1, a compilation of Single Set Games utilizing Model III, resulted in the publication of Book 1 Volume 1, also a compilation of Single Set Games using a modified 2-Dimensional variation of the original 3-D model.
The exponential potential possibilities of my game board, Model III, the Longitudinal Star Gate 14 Model, was a catalytic incentive that sparked my imagination to publish additional games using a Single Set(Mono-plextics), Double Sets(Simul-plextics), Triple Sets(Tri-plextics) and Quadruple Sets(Quadro-plextics), to say at the very least. As a result of the publishing cost with Outskirtspress, I redirected my financial resources to the Cold Coffee Press Publishing company which, may I suggest, provides a minimal drain of my financial resources. Additionally related revised editions of my Advance chess books may be found at Amazon.
Siafa B. Neal
Grand-Master / Founder / Inventor / Instructor / Author / Artist / Designer - ADVANCE 3-D MODEL MATRIX DYNA-STO/MACRO-MICRO PROBLEMATIC PROBABILITY KINEMATIC VECTOR DISTRIBUTIVE LOGISTIC CHESS.
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